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Infinity Ziona
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Posted - 2013.07.02 09:38:00 -
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Johan Toralen wrote:Everytime i see a thread of "old, faithful" player rage quitting over some noob mistake my gut feeling tells me: ebay char. Its a noob mistake to undock a jump freighter? Are they just for spinning in station. Players killing ships in high for no other reason but other than padding their terribly fragile egos is not good for EvE. Killing people is fine, even if its just to **** them off but when it gets to the point they can kill any ship without loss or with negligible loss it becomes a problem of balance that needs addressing. |

Infinity Ziona
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Posted - 2013.07.02 09:48:00 -
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Ramona McCandless wrote:Infinity Ziona wrote:Johan Toralen wrote:Everytime i see a thread of "old, faithful" player rage quitting over some noob mistake my gut feeling tells me: ebay char. Its a noob mistake to undock a jump freighter? Are they just for spinning in station. Players killing ships in high for no other reason but other than padding their terribly fragile egos is not good for EvE. Killing people is fine, even if its just to **** them off but when it gets to the point they can kill any ship without loss or with negligible loss it becomes a problem of balance that needs addressing. How is autoing an undefended Jump Frieghter in High Sec without a jump--out and carrying a high value cargo not a noob mistake? They likely would have killed it just for the lulz. A billion in isotopes is not a valuable cargo. Do the math how much profit did they make? |

Infinity Ziona
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Posted - 2013.07.02 10:14:00 -
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Ramona McCandless wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote:Johan Toralen wrote:Everytime i see a thread of "old, faithful" player rage quitting over some noob mistake my gut feeling tells me: ebay char. Its a noob mistake to undock a jump freighter? Are they just for spinning in station. Players killing ships in high for no other reason but other than padding their terribly fragile egos is not good for EvE. Killing people is fine, even if its just to **** them off but when it gets to the point they can kill any ship without loss or with negligible loss it becomes a problem of balance that needs addressing. How is autoing an undefended Jump Frieghter in High Sec without a jump--out and carrying a high value cargo not a noob mistake? They likely would have killed it just for the lulz. A billion in isotopes is not a valuable cargo. Do the math how much profit did they make? Is this better? "How is autoing an undefended Jump Frieghter in High Sec without a jump--out not a noob mistake?" The OP stated his cargo was valuable to him, but whatever Still doesn't change the fact that risking a multi-billion Isk ship without the barest of precautions is a noob mistake EDIT: Now, I may be putting words into your mouth but... are you suggesting that only ships WITH high value cargos should be allowed to be attacked? I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. Being able to kill freighters and other high value targets in high sec in seconds, with a bunch of low skilled alts for giggles devalues EvE. Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free. |

Infinity Ziona
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Posted - 2013.07.02 11:15:00 -
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Ramona McCandless wrote:Infinity Ziona wrote: I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. Being able to kill freighters and other high value targets in high sec in seconds, with a bunch of low skilled alts for giggles devalues EvE. Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free.
Oh I seeee It should be easy for one group of players and not another Got it Should be easy for no one. |

Infinity Ziona
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Posted - 2013.07.02 11:24:00 -
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Kaarous Aldurald wrote:Quote:I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship That ship is a niche, non combat ship. It cannot defend itself. What you are asking for is immunity from the actions of others because you have chosen to vastly increase risks to yourself through stupidity. That will never, ever happen. Quote:Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free. So... we should remove the pricetag from wardecs?  Im making an observation nothing more. Dont fly indy ships.
And no the pricetag for ganking should be increased in terms of risk / cost. |

Infinity Ziona
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Posted - 2013.07.02 12:01:00 -
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baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice.
If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts. |

Infinity Ziona
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Posted - 2013.07.02 12:12:00 -
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Malcanis wrote:Infinity Ziona wrote:Ramona McCandless wrote:Infinity Ziona wrote: I believe that EvE should be a difficult game. It should take effort to kill a multi-billion isk ship. Being able to kill freighters and other high value targets in high sec in seconds, with a bunch of low skilled alts for giggles devalues EvE. Why put in effort and pay 50 - 500 mill wardecs to hunt targets, or pirate in low or null and hunt targets and in turn be hunted when you can just sit safely and immune in high ganking multi billion isk freighters / jump freighters risk free.
Oh I seeee It should be easy for one group of players and not another Got it Should be easy for no one. You mean players shouldn't be allowed to make it easy for others to gank them? So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation.
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Infinity Ziona
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Posted - 2013.07.02 13:00:00 -
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Benny Ohu wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Should be easy for no one.
Its much harder to set up a freighter gank than to make a freighter safe and requires at least 17 more people for the gank. Lol. Its not hard at all. As you pointed out you make very high profits while sitting in high sec totally safe from harm. You're pretty much identical to the risk averse hi-sec miner except your profit is much higher. The miner has to worry about ganks and performs some effort. You bump a freighter and click a button once or twice. If high sec pvers were as risk free and profitable as you, you guys would be screaming like little girls for CCP to nerf them. It benefits you, so you defend it. Thats pretty much the facts. darn you make it sound so easy perhaps you should try it yourself if it's so simple and profitable If I wanted PvE against unarmed ships. . . Actually I wouldn't want that. |

Infinity Ziona
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Posted - 2013.07.02 13:12:00 -
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Tippia wrote:Infinity Ziona wrote:Malcanis wrote:You mean players shouldn't be allowed to make it easy for others to gank them?
So if I jump a completely untanked carrier into a fight with no exit cyno, no smartbomb, no neut, it shouldn't be any easier to kill than a carrier with faction tank, 2 exits, etc.? Your analogy doesn't work. Its just obfuscation. Why doesn't it work? What is it obfuscating? Player A (freighter) undocks in high sec in an slot less PvE ship. Player A only takes 10% of his capacity (2 billion isk of junk loot) to avoid being ganked. Player A is using his ship for its intended purpose. Player A gets ganked anyway because a bunch of low skilled cheap dessies costing 20 times less than his ship can kill his highly skilled expensive ship so cheaply they can do it just for lulz.
Player B (Carrier) undocks in a PvP ship without PvP mods. Player B jumps his ship deliberately into a battle (suicides). Player B is a moron and not using his ship for its intended purpose. |

Infinity Ziona
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Posted - 2013.07.02 13:18:00 -
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Benny Ohu wrote:Infinity Ziona wrote:Benny Ohu wrote:darn you make it sound so easy
perhaps you should try it yourself if it's so simple and profitable If I wanted PvE against unarmed ships. . . Actually I wouldn't want that. well. it's pvp, actually. it's so simple and profitable you don't want to do it? please explain Its PvP. Aggressor can not be aggressed. Pilot cannot do anything to avoid aggressor. Pilot is just sitting there non-interactable. May as well not be in the ship. |
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Infinity Ziona
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Posted - 2013.07.02 13:36:00 -
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Debora Tsung wrote:Infinity Ziona wrote:[quote=Tippia]Player A (freighter) undocks in high sec in an slot less PvE ship. Player A only takes 10% of his capacity (2 billion isk of junk loot) to avoid being ganked. Player A is using his ship for its intended purpose. Player A gets ganked anyway because a bunch of low skilled cheap dessies costing 20 times less than his ship can kill his highly skilled expensive ship so cheaply they can do it just for lulz.
Player B (Carrier) undocks in a PvP ship without PvP mods. Player B jumps his ship deliberately into a battle (suicides). Player B is a moron and not using his ship for its intended purpose. But, the way You wrote it, Player B did it on purpose, so maybe there was a biggler plan behind his suicide run, which You can never hope to understand. And Player A got ganked simply because someone was smarter than him... And now that I've said that, I think we need to reevaluate who's the idiot in Your post... Player A got ganked because the mechanics are imbalanced.
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Infinity Ziona
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Posted - 2013.07.02 13:51:00 -
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baltec1 wrote:Infinity Ziona wrote: Player A got ganked because the mechanics are imbalanced.
Player A got ganked because there was a profit to be had. We dont gank these thing just for giggles. Really? So your 31 man gank on the freighter also featuring in this forum atm in which 2 bil / 31 dropped you call profitable? You'd make more running level 4s and itd be more exciting for you since you'd be risking something at least.
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Infinity Ziona
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Posted - 2013.07.02 14:10:00 -
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Soylent Jade wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: Player A got ganked because the mechanics are imbalanced. Player A got ganked because there was a profit to be had. We dont gank these thing just for giggles. Really? So your 31 man gank on the freighter also featuring in this forum atm in which 2 bil / 31 dropped you call profitable? You'd make more running level 4s and itd be more exciting for you since you'd be risking something at least. Yeah but do LVL 4s drop tears? Yeah they make anti-high sec people cry a lot judging by all the nerf L4 threads n comments. |

Infinity Ziona
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Posted - 2013.07.02 17:26:00 -
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baltec1 wrote:Logical Chaos wrote:
EVERYONE can shoot that freighter? Didn't it use to be only the corp of the first (dead) freighter pilot which was basically useless? Kind of evens the risk-free-PvP thingie!
Swipe from a can and everyone can shoot you for 15 min. Except it can be aligned and ready to instawarp the moment it scoops. By the time it turns red its in warp. |

Infinity Ziona
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Posted - 2013.07.02 17:33:00 -
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Sergeant Acht Scultz wrote:Infinity Ziona wrote:baltec1 wrote:Logical Chaos wrote:
EVERYONE can shoot that freighter? Didn't it use to be only the corp of the first (dead) freighter pilot which was basically useless? Kind of evens the risk-free-PvP thingie!
Swipe from a can and everyone can shoot you for 15 min. Except it can be aligned and ready to instawarp the moment it scoops. By the time it turns red its in warp. And why is that a problem? The mechanic works, it's a player behavior vs environment/rules = player content, no problem here, working as intended. I didnt say it was a problem. It was a response to a reply pretending the freighter scooping was at risk of getting killed. |

Infinity Ziona
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Posted - 2013.07.02 17:40:00 -
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baltec1 wrote:Infinity Ziona wrote: Except it can be aligned and ready to instawarp the moment it scoops. By the time it turns red its in warp.
Its funny to think that back when this was announced many anti-gank campaigners got all excited and bounced around celebrating the end of hauler ganking and something about ganker tears. We adapted before crimewatch even hit. At least thats commendable. |

Infinity Ziona
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Posted - 2013.07.02 17:46:00 -
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Tippia wrote:Vaerah Vahrokha wrote:Tippia wrote:on top of the inherent risks involved and the consequences that need to be paid. Thank you. I needed a good giggle in an otherwise quite bad day  I know. Reality can be funny some times. Too bad so many choose to ignore it and spend their lives in some kind of miserable bubble of unreal and imagined powerlessness. Infinity Ziona wrote:Player A (freighter) undocks in high sec in an slot less PvE ship. Player A only takes 10% of his capacity (2 billion isk of junk loot) to avoid being ganked. Player A is using his ship for its intended purpose. Player A gets ganked anyway because a bunch of low skilled cheap dessies costing 20 times less than his ship can kill his highly skilled expensive ship so cheaply they can do it just for lulz.-áPlayer A deliberately decides that this is a good use waste of the space and proceeds to jump blindly and/or AFK through well-known camp spots (suicides). Player A is a moron and not using the right ship for the job.
Player B (Carrier) undocks in a PvP ship without PvP mods. Player B jumps his ship deliberately into a battle (suicides) because a bunch of low-skilled cheap BCs costing 20 times less than this ship can kill his highly skilled expensive ship so cheaply (zero cost) that they can do it just for lulz. Player B is a moron and not using his ship for its intended purpose the right ship for the job. Yes? And the analogy doesn't workGǪ why, exactly? What's being obfuscated (aside from the parts you left out)? Using an analogy which was in no way relevent to the topic, shift the focus from what was relevent to that which was not. Its an annoying and dishonest tactic. |

Infinity Ziona
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Posted - 2013.07.02 18:16:00 -
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Tippia wrote:Infinity Ziona wrote:Using an analogy which was in no way relevent to the topic, shift the focus from what was relevent to that which was not. Its an annoying and dishonest tactic. The topic is that a particular ship that happens to cost a lot dies easily when faced with the onslaught of a fleet of smaller and cheaper ships. The analogy shows that this happens all over the place and that no, just because the attackers' fleet cost 5% of the defender's hull doesn't mean there is any kind of balance issue. Trying to foist freighter ganks off as something special and unique that somehow stands out from the overall balance of the game and thus needs to be GǣfixedGǥ is far more annoying and dishonest than showing that nothing about this premise is actually trueGǪ The analogy has nothing to do with highsec freighter ganking. Its based on a fantasty scenario that makes no sense at all. |

Infinity Ziona
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Posted - 2013.07.03 02:44:00 -
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ReZoon wrote:What's the risk of flying a JF in high sec?
What's the risk of attacking a JF in high sec?
BALANCE 1. Very highrisk
2. Very low to no risk.
IMBALANCE |

Infinity Ziona
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Posted - 2013.07.03 13:16:00 -
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Tippia wrote:Infinity Ziona wrote:1. Very highrisk LMAO no. If it were, they'd be dying all over the place. They aren't. So we'll put that down as very low to no risk as well. BALANCE! They die in high a lot. Undocking and using jumpdrive is safe but piloting them around high is very dangerous due to epeen gankers in cheap dessies.
To the poster before you the gank ship is not put at risk - its purpose is to die. |
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Infinity Ziona
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Posted - 2013.07.03 17:04:00 -
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Murk Paradox wrote:Phish wrote:Honestly it is a very stupid mechanic. To let a bunch of ships that total less then 30M kill a freighter. There needs to be a way to fight back on the freighters side, so if your AFK your dead but if your active and there you can so something with at least a chance of saving your ship. (a chance, doesn't have to be 100%, but at least 50% would be nice) Whereas the value of a hull should have an idea of how well it can perform... the value of the ships don't really have anything to do with its' roles (in other fields-edit-). A sentinel can ewar a helluva lot better than an Abaddon for instance. My pilgrim I use as a fun hostile territory blockade runner can never freight my pi better than a freighter, but it can transverse my movements better and safer, at the cost of more trips. Point being... cost doesn't have anything to do with this scenario. Cost is a big factor in MMOs because it balances the game. Theres a reason freighters were introduced in game with huge (at the time) EHP. They were expensive ships and so to gank one one needed to sacrifice a large number of expensive battleships. If cost wasnt a factor they would have had 10000 EHP and you could have ganked then with a couple of cruisers.
Since they were introduced changes have made them gankable with a lot less ships than originally intended. Changes have also made their contents scannable where before with containers they couldnt be. The cost has been drastically reduced and an imbalance makes them quite pointless to use to transport valusble bulk cargo - the role they are intended to perform. |

Infinity Ziona
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Posted - 2013.07.03 17:13:00 -
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Maximillian German wrote:Infinity Ziona wrote:Tippia wrote:Infinity Ziona wrote:1. Very highrisk LMAO no. If it were, they'd be dying all over the place. They aren't. So we'll put that down as very low to no risk as well. BALANCE! They die in high a lot. Undocking and using jumpdrive is safe but piloting them around high is very dangerous due to epeen gankers in cheap dessies. To the poster before you the gank ship is not put at risk - its purpose is to die. Your definition of risk is so ****** ******* subjective that it physically pains me to read your idiotic posts. risk [risk] noun 1. exposure to the chance of injury or loss; a hazard or dangerous chance Just because you plan to suicide you ship when you gank, doesn't mean there is no risk. Allow me to count the ways: 1. You lose your ship. Is it intended? yea. Does it expose you the the chance of injury of loss? No ****, of course it does 2. You lose standing. "B-b-but Max", you whine, "can't you avoid letting your standing drop to a level that will harm you?" Why of course I can, but to do so I must invoke the ancient art of 'Planning' to mitigate my risk. More on that later. 3. Someone gains killrights on you that can be activated at any time. This risk follows you around even after the gank. Can't alts mitigate some of this risk? yes, but you would have to once again invoke the ancient art of 'planning'. Plus, the train to get a new character into a freighter ganking ship(brutix, nado, etc) will cost you in plex 4. And finally, there is the very real risk that the target will escape and you will have lost ships for nothing. This, too, can be mitigated via proper planning. Now, I know many people say that carebears have lost their ability to invoke the ritual of planning, but I say NAY! I believe in you, carebears! I believe that you can find a friend or an alt to create an escape cyno! I believe that you can scout ahead for gank gangs! I BELIEVE that you can web your freighters to get them off of the gate quicker. I believe. I know that gangers have it easy. After all, all they have to do is put together a fleet of bumpers and gankers, and coordinate them such that they run through the entirety of your hp in the span of about 20 seconds. Easy right? Compared to them, yours is a monumental task. Yet I believe in your ingenuity. YOU CAN DO IT CAREBEARS! I BELIEVE IN YOU! /sarcasm Yeah before you start calling people idiots you should try using that little thing inside your skull. Your dictionary definition has the word "chance" in it. When you use a tool (the gank ship in this instance) intending to destroy it, and you accept the resulting sec loss as a given then it becomes an expense, not a risk. Risk is the possibility of, not expense of.
By your own definition firing a weapon and expending ammo, or activating an ASB is a risk. Heres a clue, your wrong. |

Infinity Ziona
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Posted - 2013.07.03 17:23:00 -
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Benny Ohu wrote:citation needed on developer intention of need of battleships to gank freighters due to cost of freighter at release, intention of number and type of ships to gank freighter at release, intention of cargo containers to be unscannable (especially since they were either always or have been changed to be scannable) No citation needed. You could only gank them with many battleships. EHP has always been a balancing factor. Its why big expensive ships have lots and little inexpensive ships have little.
When freighters were released it was common usage to hide cargo in cans. Cargo containers didn't show contents.
@Tippia - a full freighter with non-faction non-deadspace modules and T1 ships is valuable bulk cargo. Its not that special value of modules that make bulk cargo valuable its the "bulk" part of the cargo that does. |

Infinity Ziona
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Posted - 2013.07.03 17:31:00 -
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Tippia wrote:Infinity Ziona wrote:When you use a tool (the gank ship in this instance) intending to destroy it, and you accept the resulting sec loss as a given then it becomes an expense, not a risk. Risk is the possibility of, not expense of. Expenses are still risks. Risk is cost +ù probability. Just because the probability happens to be 1 doesn't mean it's not a risk. GǪoh, and the probability isn't 1. A risk is only a risk if it has chance in it. A certainty of loss is not a risk its a choice. If I want to gank player A for giggles and I know I will lose 100 mill doing it but ganking player A is worth the loss then I am not taking a risk. I am losing 100 mill in expenses but obviously ganking player A is worth more to me than 100 mill so I choose to do it. I risk nothing unless I fail to gank player A and lose my 100 mill.
Since these ganks cannot fail, EvE is not chance based except for ECM there is no risk or at least its so negligible its not a factor. |

Infinity Ziona
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Posted - 2013.07.03 17:38:00 -
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Benny Ohu wrote:no i'm pretty sure claims need to be backed up. i'm not only asking for an indication bs were needed but intention of bs to be needed and intention of bs requirement to gank due to respective costs of the ships.
and the fact that cargo containers were changed to be scannable indicates that the unscannability of cargo containers was considered to be unbalanced. They're not "claims" they're historical facts. As for the devs the intention can be reached by the fact the system of EHP vs DPS has existed since EvE first launched. Again reached by the EHP buff the devs made because ships were popping to quickly in combat. Its not rocket science. |

Infinity Ziona
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Posted - 2013.07.03 17:48:00 -
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Tippia wrote:Infinity Ziona wrote:A risk is only a risk if it has chance in it. Nope. A risk is any cost (including negative ones) that can have a probaility value attached to it. If that probability happens to come out as 1, it just makes it a very high risk. The only way for it to be no risk is if we equate zero risk (cost = 0 or probability = 0) with GǣnoGǥ risk, but strictly speaking, that's still a risk at a value of zero. Quote:Since these ganks cannot fail GǪexcept that they can. So: since these ganks can fail, and since there's even the chance that you won't lose your ship in the process, the probability isn't 1 to begin with, so even with a limited definition of risk where p<1, it's still a risk. Probability and chance are the same thing.
They cant fail if you bring enough ships. Its a mathematical certainty a ship which cannot fit a variable tank with a set max number of hit points will be destroyed if the DPS output exceeds the EHP of the ship and the ship cannot escape.
There maybe a very remote possibility the bumpers may both lose connection at the same time on the off chance someone messed up and the ship didn't pop initially and reshipping is required but thats stretching things a little far. |

Infinity Ziona
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Posted - 2013.07.03 17:53:00 -
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Ramona McCandless wrote:Infinity Ziona wrote:
Since these ganks cannot fail
For the third bloody time PLEASE EXPLAIN HOW THIS IS SO I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship. |

Infinity Ziona
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Posted - 2013.07.03 18:12:00 -
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Benny Ohu wrote:Infinity Ziona wrote:I explained it above. If you do it right the freighter will pop every time. If you do it wrong you can bump till people reship. if we're balancing on the idea that everyone always does everything perfectly let's hypothetically give the freighter pilot as many perfectly competent friends in rookie ships as the gankers do taloses and brutixes and catalysts and scouts and bumpers and balance from there ps the velators have webs We're discussing a gank of a single jump freighter in high sec. Not metagaming fleet freighter warfare.
As for your previous comment on fact - what I described is historical EvE fact. Been playing since 2003 and know this to be accurate. Look up the very first freighter ganks and read corresponding threads comments.
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Infinity Ziona
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Posted - 2013.07.04 04:38:00 -
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Tippia wrote:Infinity Ziona wrote:Probability and chance are the same thing. No. Chance is the (indeterministic) result of the application of probabilities. Even if you were the equate the two, it doesn't particularly change anything. Just because the probability|chance is 1 doesn't mean that there is no risk GÇö just that the risk is the full value of the cost. Quote:They cant fail if you bring enough ships. Sure they can. Everyone rolls a 100 on their to-hit rolls, miss completely, and keep doing enough times to not do enough damage before they get shot to pieces themslves. Probability of gank success <1. Conversely, everyone might roll 1 on their to-hit rolls, getting 3+ù damage crits and miraculously alpha the poor thing with their DPS ships, so by the time the last guy is firing, the target is gone and he has nothing to shoot at. Probability of ship loss <1. Nice try but hitting a freighter with light missiles, or even med guns is a certainty.
And the ship popping and not getting concordekened is a moot point.
You're arguing semantics which have no bearing on the discussion. More obfuscation, have an indefensible point of view argue semantic technicalities to avoid the inescapable truth that you're wrong even if that argument is the reverse of what you were originally trying to prove - ie its not 100% certain your ship is an expense because they dont always die.
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Infinity Ziona
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Posted - 2013.07.04 05:36:00 -
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Kaarous Aldurald wrote:Quote:You're arguing semantics which have no bearing on the discussion. More obfuscation, have an indefensible point of view argue semantic technicalities to avoid the inescapable truth that you're wrong even if that argument is the reverse of what you were originally trying to prove - ie its not 100% certain your ship is an expense because they dont always die.
So... CONCORD is not a certainty of death? Huh, I've been doing this all wrong then. :P All snark aside, you are 100% guaranteed to lose your ship to CONCORD the moment you commit that particular criminal act in highsec. This is a risk/loss you are prepared to take by suicide ganking, that's why it's called suicide. Working the smart way to mitigate the losses, is simply good gameplay. I was replying to Tippia who said its not always guaranteed. |
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Infinity Ziona
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Posted - 2013.07.04 06:20:00 -
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BoSau Hotim wrote:@Infinity
I've been reading as much as I can, but I want to know this because I haven't seen you post about it:
What exactly do you want CCP to do about this? Nothing. Im just making observations about ganking being too easy, profitable and risk free. I would like to see it revert back to old style. Where a stupidly rich cargo gets ganked because people put in some effort and won the lotto for that. Currently jump freighters and freighters are being ganked by 30 dessies for less profit per hour than they could make in L4s solo.
Even though they gank these lootless ships for giggles they still admit to making trillions for expenditures of half a billion. No one should be making trillions in high sec risk free like this. |

Infinity Ziona
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Posted - 2013.07.04 10:25:00 -
[32] - Quote
Kaarous Aldurald wrote:Quote:I <3 you.
Not being sarcastic. I've had enough of the machismo-can't-be-tough-irl-so-gotta-be-tough-on-a-videogame attitude that seems to permeate the EvE elite community.
Well, it's more of an illusory self-projection, but hey, some people need something to feel good about. Sometimes it's "winning" (lol Charlie) over someone else in a spaceship lasers game.
Nauseating at times. Thank you for a dose of fresh air. "When confronted with their powerlessness, many noobs will attempt an attack on your real life, frequently insinuating that are a pathetic nerd irl. A special favorite of the noob is to question your sexuality, in particular to claim that you are a virgin, and that 'no real woman' would touch you voluntarily. Another popular tactic is to claim that you are/were helpless against physical abuse, and that you take out your frustrations on the innocent in game." I took that off of a post in the (forgive me) WoW forums. You can replace "noob" with "carebear" and it applies to EVE easily. Aside from calling them all virgins, you pretty much nailed it. I'd argue, that the kind of person you have to be to derive solace from imagining that someone who defeated you in a video game is actually a pathetic loser irl, would be the kind of person who isn't "winning!" irl themselves.  There is truth in the silly machismo stuff. I have ganked people. Suicided barges. Undocked disco battleship in Jita. Really the only thing I enjoy doing in EvE now is often called griefing. Thing is I do it for my own pleasure not to "harvest tears" or any of the childish prattle that comes from most gankers and or people who seem to want to superimpose their in game actions onto their out of game personality.
That does smack of desperation and a low self esteem.
I have this wonky friend. Hes a rl virgin and tall, gangly n nerdish. Those posts, especially the ones calling others "bads" really do conjure hos image in my mind. |

Infinity Ziona
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Posted - 2013.07.04 11:00:00 -
[33] - Quote
Warr Akini wrote:Let me put it this way:
Ganking a freighter is -by no means- easy. Anyone who truthfully says otherwise has not done what I do. Jump freighters are even harder.
Protecting a freighter is incredibly easy. Jump freighters are even easier to protect, for reasons listed in this hilarious thread, and others.
In short, if you were to place the physical representation of the minuscule amount of effort it requires to protect your gigantic beast of a hauler on one end of a seesaw, then drop the Titanic-equivalent amount of effort it takes to actually coordinate and execute a gank on the other end, it would provide that little speck with enough velocity to escape the Earth's atmosphere.
As to ISK discussions and suggestions about what kind of people gank fools, that can fall to people who care about that kind of thing. If ganking a freighter is so difficult Ill make you a bet. If I can't ISBox a 5 man freighter gank Ill give you 20 bill. If I can you give me 20 bill. We'll use Chribba to hold the isk? |

Infinity Ziona
Cloakers
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Posted - 2013.07.04 12:01:00 -
[34] - Quote
Gaara's sniper wrote:Ganking a freighter with 5 guys is so easy. Even i could do it with just 1. Suicide ganking is harder. thou you can try getting 5 faction fitted talos(or 3 faction fitted vindicators) and just gank the first afk autopilot freighter.
But hey, if we can use mittani as 3rd party, i'm willing to bet. It just that i don't trust Chribba :roll: :badtroll: Never heard of mittani, one of your scamming alts? Chribba will be fine. |

Infinity Ziona
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Posted - 2013.07.05 03:14:00 -
[35] - Quote
Short Stack122 wrote:sounds like a lot of people are mad that someone used less money and a lot more cunning to take out a larger and more expensive ship. maybe some of the energy expended here complaining was used to think of ways to outsmart the gankers then these threads wouldnt exist.... The issue is its too easy, too risk free and too profitable. It takes no cunning.Bumping ships is basic.Fitting a dessie is basic. |

Infinity Ziona
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Posted - 2013.07.05 11:14:00 -
[36] - Quote
Nightshade Mary wrote:This really makes me wonder how hard this is. It's a Jumpfreighter.
Burn the isotopes to jump close to where you need to go. Then fly the few remaining jumps.
Keep an exit cyno handy.
Yes, it's "easy" to gank a JF. It does however have a very viable exit strategy. So what your saying is its safer to jump into lowsec and then back into high to move an empty jump freighter than move it through high. . . Seems a tad weird dont you think. . .
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Infinity Ziona
Cloakers
169
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Posted - 2013.07.06 00:08:00 -
[37] - Quote
Tippia wrote:Ace Uoweme wrote:Bat Country only kills freighters with like 6 packaged Tengus in it (seen an killmail by your IsBox corps), that's why. You gatecamp looking for big kills to brag about. GǪok, and what's the reason everyone else isn't doing it? After all, if it was easy and bountiful in ISK, people should be flocking to it like crazy. I think its because most people prefer to play EvE, not game EvE.
Also since this thread is about ganking an empty jump freighter I dont think your last post claiming noone ganks empty JFs |
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